How to Kill the Head in REPO

Christopher H.

Christopher H.

November 26, 2025

How to Kill the Head in REPO

Have you ever been exploring in R.E.P.O. and heard a weird chewing sound? If you have, you've probably met The Headman. This giant floating head is one of the scariest monsters in the game. But don't worry, I'm here to help you get rid of it.

To kill The Headman in R.E.P.O., you need to use your flashlight to provoke it and then shoot it with your most powerful weapons. It’s a simple strategy, but it works. The key is to stay calm and keep your distance.

I remember the first time I saw The Headman. I was exploring a dark corridor when I heard that awful chewing sound. I turned a corner and there it was, just floating in the air. I panicked and tried to run, but it was too fast. It caught me and, well, let's just say it wasn't pretty. After that, I made it my mission to figure out how to beat it.

How to Kill The Headman

The Headman might seem tough, but with the right strategy, you can take it down. Here's what you need to do:

I was playing with a friend once and we both ran into The Headman at the same time. We both panicked and started shooting at it wildly. It was chaos, but we somehow managed to defeat it. We were so proud of ourselves that we spent the next ten minutes celebrating. It's one of my favorite memories from the game.

Once you've defeated The Headman, you can continue exploring the world of R.E.P.O. and uncovering its secrets. If you're looking for more tips on how to defeat the monsters in R.E.P.O., check out our guide on how to kill the Spewer in REPO. And if you want to make your R.E.P.O. experience even better, you can use the Playstorm app to earn gift cards for in-app purchases. With Playstorm, you can get all the best gear without spending any of your own money.

Christopher H.

Christopher H.

Author

Hi, I’m Christopher. I’ve always been fascinated by how games are made and the technology behind them. My background in software development gives me a different way of looking at gameplay, design, and the choices developers make. At Playstorm, I write about trends in the gaming industry, thoughtful game design, and how innovation continues to shape the way we play. I enjoy breaking things down and finding the details that make a good game great.

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