How to Kill the Spewer in REPO

Christopher H.

Christopher H.

November 26, 2025

How to Kill the Spewer in REPO

The Spewer in REPO is a pesky enemy that can be a real nuisance if you don't know how to handle it. These small, floating creatures with tentacles can quickly overwhelm you if you're not careful. But don't worry, with the right strategy, you can easily take them down and continue on your mission. In this guide, we'll go over the best ways to kill the Spewer and avoid its nasty attacks.

The most effective way to kill a Spewer is to use a melee weapon. A single hit from a Baseball Bat or two hits from a Frying Pan will do the trick. It's best to avoid using throwable items or firearms, as they are not as effective and can be a waste of resources.

How to Deal with the Spewer

The Spewer might not seem like a huge threat at first, but it can quickly become a problem. It floats around the map and will either vomit on you from a distance or latch onto your face. When it latches on, it will stay there for 50 seconds, obstructing your view and making you an easy target for other monsters. That's why it's important to take them out as quickly as possible. Here are some tips on how to do that:

I once made the mistake of trying to take on a Spewer with a throwable. I threw a bottle at it, but it just bounced off, and the Spewer latched onto my face. I was completely blind for what felt like an eternity, and my teammates had to save me from a much larger monster that had snuck up on me. It was a valuable lesson learned, and I've stuck to melee weapons ever since.

If you're enjoying REPO and want to make some in-app purchases to enhance your gameplay, consider using Playstorm. With Playstorm, you can play free games and earn points that you can redeem for Steam gift cards. So, you can get that new weapon or skin you've been eyeing without spending your own money.

Christopher H.

Christopher H.

Author

Hi, I’m Christopher. I’ve always been fascinated by how games are made and the technology behind them. My background in software development gives me a different way of looking at gameplay, design, and the choices developers make. At Playstorm, I write about trends in the gaming industry, thoughtful game design, and how innovation continues to shape the way we play. I enjoy breaking things down and finding the details that make a good game great.

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