How to Get Lord in Marvel Rivals

Christopher H.

Christopher H.

November 17, 2025

How to Get Lord in Marvel Rivals

Have you ever been in a Marvel Rivals match and seen someone with that awesome "Lord" title next to their name? It looks so cool, right? I remember the first time I saw it, I immediately thought, "I need to get that!" Well, you're in luck because today, I'm going to tell you exactly how to get the Lord title in Marvel Rivals.

Getting the Lord title in Marvel Rivals is all about showing your dedication to a specific hero. You get it by reaching the "Lord" level of proficiency with that character. This means you have to play a lot of games with that hero to level them up. It's not something you can get overnight; it takes time and effort.

How to Get Lord

So, how do you actually do it? Here's a simple breakdown:

I remember when I was trying to get the Lord title with Storm. It felt like it was taking forever, and I was getting a little frustrated. But then, I started to focus on just enjoying the game and playing my best in each match. Before I knew it, I had reached the Lord level. It was such a satisfying feeling to see that title next to my name.

If you want some more general tips on how to level up quickly in online games, you should check out our post on how to level up fast in Battlefield 6. While it's a different game, a lot of the same principles apply.

Of course, if you're looking to make some in-app purchases to speed up your progress in Marvel Rivals, you can use Playstorm to earn gift cards for the Xbox, Steam and Playstation Store. Just play fun games on our app and redeem your points for gift cards.

Getting the Lord title in Marvel Rivals is a great way to show off your skill and dedication to a specific hero. It takes time and effort, but it's definitely a rewarding experience. So, pick your favorite hero, start playing, and you'll be a Lord in no time.

Christopher H.

Christopher H.

Author

Hi, I’m Christopher. I’ve always been fascinated by how games are made and the technology behind them. My background in software development gives me a different way of looking at gameplay, design, and the choices developers make. At Playstorm, I write about trends in the gaming industry, thoughtful game design, and how innovation continues to shape the way we play. I enjoy breaking things down and finding the details that make a good game great.

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